Consultation FYP title week 1 and week 2

Week 2
  1. Edutainment
    • Title : Explorer 
    • Abstract :
      • 2 boy and girl explore the sea and the forest about the impact of pollution on the environment and their mission is to save the world!
    • Target Audience : 
      • Teenagers
    • Goal : 
      • Save the environment.
      • Learn Pollution
      • Recycle
    • Objectives : 
      • To let people feel the nature of the environment without going out travel using virtual reality.
      • Learn what we can do to help environment such as clearing the pollution for environment.
      • Learn to recycle.
    • Benchmark
      • Enviroment
        • Forest
          • Ragnarok 2 online
        • Underwater
          • Dragonica
      • Character
        • Luna Online
    • Interaction Description
      • 3rd person point of view
      • clear the reef from pollution
      • plant certain amount of the tree
      • learn how to divide rubbish
  2. Edutainment
    • Title : The Naraka
    • Abstract :
      • A boy dream that he fall in naraka (hell) after he quarrel with his parents. In his dreams, he learn how to appreciate his parents.
    • Target Audience : 
      • Teenagers
    • Goal :  
      • Escape from hell by passing the quest in hell. 
    • Objectives : 
      • To let people know about knowledge of hell.
      • Let people learn how to appreciate family.
    • Benchmark
      • Environment
        • Fatal Frame
      • Character
        • Fatal Frame
    • Interaction Description
      • 3rd person point of view
      • Fight with enemies
      • Communicate
      • Walk
      • Run
      • Jump
      • Pick up
  3. Edutainment
    • Title : Escape from prison/ explore the abandon places
    • Abstract :
      • A prisoner get caught because of murderer. The murderer need to escape the prisoner. To pass all the mission, the murderer need to gain all the knowledge to go escape from the prison.
    • Target Audience : 
      • Teenager
    • Goal : 
      • Escape from the prison.
    • Objectives : 
      • To capture of the essence the fear of the darkness.
      • to induce/capture the fear of claustrophobic.
      • collect knowledge about pudu prison.
    • Benchmark
      • Environment
        • Pudu Prison
    • Interaction Description
      • solve puzzle
      • find ways out through maze
      • climb to escaping.
      • swim
  4. Edutainment
    • Title : Hang Li Po and Hang Brothers
    • Target Audience : 
      • Teenagers
    • Goal : 
      • China of emperor need to save Hang li po from begin catch by the Chinese ghost.
    • Objectives : 
      • Learn about the history of hang brothers and hang li po
      • Explore more about olden times.
    • Benchmark
      • Environment
        • Hotel transylvania
    • Interaction Description
      • 3rd person point of view
      • solve puzzle
      • fighting 
      • communicate
  5. Edutainment
    • Title : Introspection
      • Abstract : 
        • A kids go into another world after quarrel with his parents. 
      • Target Audience : 
        • Teenagers
      • Goal : 

      • Objectives : 
        • Let kids and teenagers learn to love their family more. The important of family.
        • Obey towards family.
      • Benchmark
        •  Alice in the wonderland
      • Interaction Description
        • 3rd person point of view
        • Jump
        • Walk
        • Collect
        • Communicate
        • Solve Puzzle
Week 1
  1. Game
    • Title : False Awakening
    • Abstract :
      •  A ghost when into a teenagers 
    • Target Audience : 
      • Teenagers
    • Goal : 
      • Set the soul free by helping him/her solve him/her problems.
    • Objectives : 
      • Helping others that in need.
    • Benchmark
      • Fatal Frame
      • Hotel Transylvania.
    • Interaction Description
      • 3rd person point of view
      • Jump
      • Walk
      • Collect
      • Communicate
      • Solve Puzzle
  1. Simulation

  • Title : Gedek the frog
  • Abstract : Learn about the life cycle of a frog.
  • Target Audience : 
    • Kids 
  • Goal : 
    • Growing up alive and become a strong frog.
  • Objectives : 
    • Learn about frog's life.
  • Benchmark
    •  garden warfare
  • Interaction Description
    • 3rd person point of view
    • Jump
    • Walk
    • Collect
    • Communicate

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